05. Command Spells
May 7, 2016 23:36:47 GMT -6
Post by Ruler on May 7, 2016 23:36:47 GMT -6
COMMAND SPELLS
Command Spells (or Seals) are the sign that one is a Master. They appear on the back of a Master's hand and that's where they stay. They are not only the sign of a Master, they're also a giant target. It's also noting, because otherwise people will be confused; Command Seals and Command Spells are interchangeable, they're the same thing. What do they do though? Well they're Multi purpose.
Command Spells are three miracles packed into tiny little tattoos on the back of your hand. They can do many things. The most common use for them however is to give the Master's Servant an absolute order. You're probably wondering what's the point if you play both parties. Well, in truth, there are times when realistically, your Servant just won't do something you want them to. Let's say you summon Vlad and he's on the ropes, you tell him to activate the Legend of Dracula.
Because he hates it more than anything else, he naturally says no. That's where you need the Command Spell, to make him activate it. However, it might take more than that. If a Servant has a Magic Resistance of A Rank, they can fight (but not totally resist) a Command Spell. Then you need another one to reinforce the order at which point there's nothing that can really resist it. Simply put, using them to constantly force a Servant to do your bidding probably means a base incompatibility.
You also need to be specific in your order. The more specific you are the greater power the Command Spell will give. Commanding absolute obedience is too vague an order to really do anything. However, if you tell them to come to your side at once for example, they'll break the laws of time and space to do it.
If you give a specific order that would power them up, the Servant receives a rank up to all parameters for that fight.
They can also be applied to the Master as well. If you're willing to burn up one of your Spells, it can give the Master a huge advantage in a fight. Heal their wounds, enhance their Mystic Code for a bit, etc. The power from a Command Spell could honestly let them tango with an Assassin or Caster class Servant for a bit. It could in theory also let a Master survive against the other five classes for a few precious seconds and allow their Servant to come to the rescue. Though why you wouldn't just call your Servant with one instead I don't know.
If a Master uses up all their Command Spells. That's it. They've forfeited the war, they're out. It's over, they lost. You only get three Command Spells. Use them wisely.