PLAYED BY OOC NAME
PLAYED BY Ryo
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Post by A Shiny Lancer on May 21, 2016 17:38:28 GMT -6
| Crescentia avelina abels | MAGUS OF the Abels Clan |
| Female 27 5' 8" 142 ib. Hetero mercenary Norway | Personality
Crescentia has a nature one would not normally see in a modern human being, and is a tribute to the long lasting tradition of the Abels clan. She has the mentality of a warrior, seeing challenges as conflicts to be defeated and people as either friends or foes. It cannot be said that she is victorious until that which stands before her has fallen in defeat, and she remains as the victor. Her very nature lends itself to conflict, making her a rather confrontational person when opposed by others even in something as simple as discussion. The constant analysis of people as with or against her gives her a black and white kind of mentality when it comes to people, inherently not caring about the nature of a person so much as whether they are aiding her or trying to hinder her.
That being said, a developed trait she has makes her more Knightly in behavior than some of her ancestors. She prefers honor and does not necessarily enjoy deception, believing it to be something true warriors do not require. This does give her something of a filter in regards to who is with or against her, preferring to be allied with those who also believe in honor. She's not necessarily an upholder of peace and order though, as that would go against the very core of her being. To her, being honorable does not necessarily mean being peaceful or maintaining order. Rather, it means being upfront and forward with one's intents, ensuring a conflict is one fought with both parties in agreement so that no matter who is the loser, there is no regret to be had beyond one's own short-comings. She will not automatically fight someone she can tell is weaker than her, but if that person seeks to fight her with their all, then she will gladly reciprocate. A fight is not a fight unless one puts their all into it, so 'holding back' is simply an insult to both sides.
She does not regret her heritage at all and embraces it, working to ensure she continues her line just like those before her. As such, she's already a mother of two kids, but she does not have a motherly attitude. She knows that her son is going to be raised to be a warrior, and inherit the family crest and armory just like she did. While her daughter is not in the know of this, it does not change her attitude towards her at all. Her maternal instinct overall is subdued by the impulses of her Origin, and so she continues to travel and seek conflict to hone the family craft while the children are raised at home by her husband. Her priorities are to her clan and to the the continuation of their tradition before being her own person. This is a mix of her upbringing, the Sorcery Trait of their clan, and her own pride.
| History
The actual Abels clan of Magi can be traced back to around 900 AD, but their heritage is known at least among those in the clan to hail from much further. It was around that time that the current successor of the bloodline, Abel, had become a Nobleman in a newly unified Norway, which back then was not known as such. With his newfound political standing, he had founded the Abels house, to declare his future successors as stemming from his own accomplishments. Around the same time, Abel had discovered his own capacity for Magecraft, among other things, and so began working to establish his family in the magical world. The Abels clan, since then, has been a part of the Sea of Estray for almost as long as they've been around. Various traits of the clan make it's heirs extremely adept at combat, much more so than other Magi, though they are capable of little else in regards to Magecraft and are bound to die young on the battlefield, so family heads come and go quite frequently. On average, about two to three family heads come and go every hundred years, and Crescentia makes the 29th head of the Abels clan.
Sigfrid was born as the twenty-seventh head of the Abels clan, fully accepting her role and working to keep their line going despite the slowly pacifying nature of the world. During her time, she rewove the main piece of Skelduz as was her duty, and when her son was born she taught him to sew. This son, Karl, would be the twenty-eighth head and would have to reweave the jackets and anti-magecraft defenses of Skelduz. Sigfrid would transfer the Family Crest to Karl and grant him the family inheritances before going to join the Vietnam War, dying on the field of battle as was her fate. Karl would then continue the family, reweaving the jacket of Skelduz, and would give birth to a baby girl first. She would be named Crescentia, and two years later a son who would be named Enok. Crescentia was to be the next head though, so she inherited everything of the clan and was raised in the world of Magecraft.
Thankfully, her training was not contingent on her father being alive. It was a measure developed by Abel because he knew those who followed would be great warriors that die for honor and glory on the battlefield. It was a good thing too, because Karl was killed when Crescentia was seven years old. He was participating in a skirmish in the Iran-Iraq war and encountered the Magus Killer on the battlefield. Due to his anti-Magus tactics, despite the skills of the family he found his end. Despite this, Crescentia was still raised as the next heir to the clan and she did not dispute it. She knew she had to live for her father, achieve things he could not. It was for the future of their clan, after all.
The heir was then raised by her mother, Iris, in the art of the clan. For her, there was no "standard education", as she was taught everything she needed to know at home. There was no point in a proper education because her life was laid out before her the moment she was born the heir. Enok was also "home schooled" with her, unaware of the nature of the clan or his older sister's purpose in life, but even at a young age he expressed interest in joining the military. There was something of an influence from the clan's Sorcery Trait even in the non-heirs, and it had been manifesting in him. During the times that Crescentia was training in magecraft, deemed "mother-daughter time", Enok was often kept distracted by their grandfather's war stories. She was able to train in actual combat with Enok though, as it was not entirely reliant on Magecraft being used, so they both excelled in that regard.
When Crescentia was twenty, and Enok was eighteen, the two ended up parting ways. Crescentia remained at home and continued her training while Enok enlisted in the military. He got in, as one of the top recruits of his group, and was soon fielded to handle a skirmish with some higher ranking officers to allow field experience. Despite his success in training though, he died in this skirmish; an enemy sniper got him while he was taking out another enemy soldier. The funeral was short for him, and instead of sadness, Crescentia felt irritation and actually a bit of jealousy. It was not a feeling she wanted, but it was her Origin at work. She wanted conflict; she wanted to get out on the battlefield. Despite the fact she was born first, Enok got to die on the battlefield before her.
From then on, Crescentia began going to battles as a mercenary being hired directly from the clan, allowing her to gain practical experience and not just theoretical. Around that time they went ahead and found a husband for Crescentia, a man named Hans from a smaller clan in the area. He was decently powerful, but due to the age of the Abels clan, he was adopted into their clan and then wed to Crescentia. The whole process was rather rushed, due to trying to ensure she would have an heir before she died. The death of Enok scared Iris a little bit. So during the early stages of the ensuing pregnancy, she still went out to fight, but during the latter half she remained at home continuing training in a way that did not risk harming the baby.
Their son was born, named Fredrick, and was determined to be the heir due to also possessing the clan Mystic eyes. After he was born though, Crescentia resumed going out to the battlefield despite the fact she had a child. This was the nature of the clan, after all. They sought conflict above all else and could not thrive in peace. Even with a child she could not stop, but in her mind this was for his own good. He would be raised as her successor and be prepared to continue the duty laid out before them.
During one particular return home, Hans was incredibly glad she returned. Though their marriage was originally out of duty and had no romantic feelings in it, he realized his feelings during her various absences. A few months later, Crescentia realized she was pregnant with another child. Thus, just like before, she was forced to return during its latter stages. With all the down time from the pregnancy though, Crescentia had time to think. She had known that her children would end up as she did, but the impact of that did not hit until then. The world was getting slowly more peaceful; they were no longer in the warring ages of the past. Conflict existed, but it was slowly being resolved in ways off the battlefield. Soon, their clan would have no place in the world and die off. After existing for so many years, they would simply fade from the Earth because people decided to talk out their differences.
She could not bear this realization. To her, it was equivalent to the Atlas prediction of the end of the world. When their second child was born, a girl they named Brita, she left once more, seeking out a means to perpetuate physical conflict in the world on a grander scale. A perfectly peaceful world was the bane of their existence, but they could not simply start killing people who annoyed them. No, they needed a way to create more conflict without being the origin of the conflict itself. That would simply make them a target. It was during this search that Crescentia heard of the Holy Grail of Fuyuki, a powerful wish-granting relic that Magi fought over once every sixty years. And then, she learned of something else...
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MAGECRAFT Quantity: B++ | Quality: B+ | None |
Gunnhildr - B+
A Mystic Code in the default form of a sword, it was originally forged by the sixth head as a standard European longsword, approximately four feet in length. It has since been modified, once by the twenty-first head, and again by the twenty-ninth, Crescentia.
A transforming weapon capable of modifying itself to adopt three different forms: a sword, a whip sword, and a bow. It is also capable of storing "prana shells" that contain enough prana for a single A-rank attack, or an equivalent amount of backup prana should Crescentia need more. Gunnhildr can hold six of these shells at a time, and she normally has six to twelve in reserve. | Skelduz - C+
A type of Formal Wear rather than a tool to he held, the clothing worn by Crescentia into battle is something that has been handed down and worn by every head of the Abels family since the sixth, though they were initially modeled after the battle garbs of Abel himself.
A battle attire woven of specially enchanted threads to make the wearer able to withstand most threats. The core piece, a sleeveless tunic, is woven with reinforcement thread to be akin to flexible plate armor. Each of the actual plates on the armor are equivalently reinforced. The overcoat and detached cloak are woven to provide resistance to spells, reducing damage from spells by one-rank and negating spells of D-rank or lower. Kevlar has been added beneath the original tunic and over the arms to provide additional protection, and it has been suitably reinforced. | Reinforcement - C~B+
Single Action
Likely the most commonly used Magecraft of the Abels clan, it is an art they have practiced since Abel himself, defining and redefining uses for the spell. Rather than simply practicing Reinforcement as a whole though, to make the mysteries easier to stabilize, the clan has, over many generations, modified the basic equation or formula for Reinforcement to serve specific ends. By specifying each one, they made the mystery much more stable because of it's predefined use, and thus made each spell easier to actualize. All of these individual formulas for Reinforcement are stored within the family crest, and so should any head discover a new way to apply Reinforcement to their combat, they are to add it to the crest for the next generation to utilize and further stabilize. All spells under this type are classified as Single-Action due to their high specialization and centuries of stabilization. | Alteration - D~C
Single Action
Though not as close to the true specialty as Reinforcement, Alteration Magecraft plays an equally important role in the combat of the Abels clan. By being able to use this Magecraft, they could grant themselves and their weapons new abilities on the fly to give them the edge in combat. It was seen as their "bag of tricks" when Reinforcement was not enough. The formulas in this area are still just as specialized as in their other magecraft to allow for ease of use. They are all Single-Action spells.
| Gradation Air - E-
"Dagger" or "Arrow"
A later addition to the Abels family crest, Gradation Air was introduced when ranged combat was a major part of the Abels family skill set. It was added in order to prevent the instance of "running out of ammo" by making it so that as long as their circuits could still process prana, they had ammunition, which was generally a much higher capacity than what could be done in terms of carrying physical ammo. They only have two spells in this field, but they're refined and specialized to the point where it's a practical option for them in combat, unlike with most Magi who simply feel that Gradation Air is an inefficient, inferior magecraft. These spells are considered One-Line incantations, simply requiring the uttering of the name of the spell.
Cost: 5 MP Projectile Rank: E | Self-Modification - A
"Even as I bleed My body fight on Even as I die My will fights on Even as I lose my mind My soul fights on I am conflict, I am death I am the core of humanity So long as I draw breath No loss will stop my sword"
An eldritch ritual developed by the Abels clan as a last resort to continue the art of combat. Developed utilizing the resources present at the Sea of Estray, allows for the re-attachment of one's own body parts if they are lost in the midst of combat. Due to the length of the aria, it takes a minute to cast the spell and requires the body part(s) in question to be present for reattachment. Perhaps the more eldritch aspect of it is that if the body parts of the caster that are lost are destroyed, the ritual allows for the integration of the body parts of others to replace the ones that are lost. This requires the target limbs being used to already be removed from their original owner and that they are at least somewhat similar to that of the caster's own limbs. The greater the difference between the caster and the owner of the replacement limb, the greater the chance of rejection.
Cost: 50 MP; 100 MP if utilizing a foreign limb
| Mystic Eyes of Refraction - A
Single Action
A variation of Mystic Eyes of Distortion, they allow the owner to change the trajectory of flying objects, even those with great supernatural properties. Capable of redirecting magecraft as well provided it is physical interference magecraft that the owner can perceive via sight. Something on the level of a Noble Phantasm can be averted, but not completely redirected, and changing the trajectory of such a spiritually powerful object places a heavy strain on the mind of the owner. Were it to be done multiple times in succession, it would likely result in the frying of the circuit and blindness of the owner.
Cost: Equal to the rank of the projectile affected; Noble Phantasm class projectiles always count for A-rank cost regardless of actual rank
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PLAYED BY OOC NAME
PLAYED BY WAGA ARU G
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Post by Ruler on May 29, 2016 16:25:52 GMT -6
Accepted.
Master Quality: A MP Pool: 500
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